In Old School RuneScape, mastering Magic involves strategic use of spellbooks, maximizing damage bonuses, and managing rune costs. Efficiently reaching endgame power prioritizes a “quest-first” approach, using high-reward experience paths through quests like The Grand Tree and Watchtower to bypass early-level training.
This guide outlines the optimal “Mage Build” path, focusing on essential gear, the crucial quests, and the skills training to reach the best endgame mage build to transform Magic into a high-DPS combat style.
Beginner Mage Build Path To Magic Level 47
To skip the slow, early levels of
Magic training where you often “splash” (miss) your spells, you should follow a high-reward quest path. This allows you to jump directly to Level 34 without manually casting a single offensive spell.
Level 1–10


These two quests have no level requirements and can be finished in minutes to get your first 1,200
Magic XP.
- Witch’s Potion: Requires a few simple items (eye of newt, rat’s tail, onion, burnt meat). Reward: 325 XP.
- Imp Catcher: Deliver four colored beads (red, yellow, black, white) to Wizard Mizgog. Reward: 875 XP.
Level 10–34



By following this specific sequence, you gain nearly 21,000
Magic XP, bypassing the need for “Strike” spells entirely.
- The Grand Tree: Requires 25
Agility. Reward: 2,150 XP. - Recipe for Disaster/Freeing the Lumbridge Guide: Requires 40
Cooking. Reward: 2,500
Magic XP. - Watchtower Quest: Requires 15
Magic, 15
Thieving, 25
Agility, 14
Herblore, and 40
Mining. Reward: 15,250
Magic XP.
Level 34–47




Once you have the base levels, these quests provide the largest single experience jumps in the game.
- Desert Treasure I: Reward: 20,000 XP (Unlocks the Ancient Spellbook).
- Swan Song: Reward: 15,000
Magic XP, 10,000
Prayer XP, 9,700
Agility XP, and 50,000
Fishing XP. - The Eyes of Glouphrie: Reward: 12,000
Magic XP. - Enakhra’s Lament: Reward: 7,000 XP
Defense and Attack Quests



To prepare for the final battle in Dragon Slayer I, you need
defensive and
attack stats for wearing better armours and wield better Staves.
- Vampyre Slayer: Requires no stats. Rewards 4,825
Attack XP - Fight Arena: Safe-spottable bosses. Rewards 12,175
Attack XP - Merlin’s Crystal: No XP rewards, but required for the next step.
- Holy Grail: Rewards 15,300
Defence XP and 11,000
Prayer XP, jumping you to 31
Defence. - Witch’s House: Rewards 6,325
Hitpoints XP, vital for surviving the dragon’s attacks.
The Path to 32 Quest Points (QP)
Dragon Slayer I requires 32 Quest Points to start. If you are short on points after the above, complete these quick “filler” quests or one of them:
- Ernest the Chicken: 4 QP.
- Romeo & Juliet: 5 QP (very fast in Varrock).
- Goblin Diplomacy: 5 QP.
Once you hit 32 QP, your Level 47
Magic is more than sufficient for the quest, as the minimum recommended level is usually 33 Magic (to use teleports or cast effective spells against Elvarg).
Gear Progression
For a Mage, gear progression from levels 1 to 47 focuses on maximizing Magic Attack (Accuracy). Unlike Melee, you avoid heavy metal armor because it makes your spells fail (splash).
| Level | Weapon | Head | Torso | Legs + Boots | Shield/Off-hand |
|---|---|---|---|---|---|
| 1–20 | ![]() Staff of Air | Blue wizard hat | Blue wizard robe | Blue skirt + Wizard boots | (None) |
| 20–40 | ![]() Staff of Fire | Xerician Hat | Xerician Top | Xerician Robe + Wizard boots | Book of darkness |
| 40-47 | Bryophyta’s staff | Mystic Hat | Mystic Robe Top | Mystic Robe Bottom + Wizard boots | Book of darkness |
Recommended Neck:
Amulet of Magic (Provides +10 Magic bonus, the best early-game option).
Runes and Spells Progression From Level 1 To 47
To reach Level 47 Magic efficiently, you should follow a path that minimizes cost and maximizes speed by utilizing free rune sources, quest rewards, and elemental staves.
The Early Path (Levels 1–13)
- The Spell: Wind Strike.
- The Strategy: Talk to the Magic Combat Tutor in Lumbridge (near the general store) every 30 minutes to get 30 free Air and Mind runes.
- Cost Tip: Buy a Staff of Air as soon as possible. This provides unlimited Air runes, meaning you only ever need Mind runes to cast early spells.
The Mid Path (Levels 13–35)
- The Spell: Fire Strike (unlocked at Level 13).
- The Strategy: This is the most famous low-level training spell because it is incredibly cheap and hits up to 8.
- Runes Needed: 2 Air, 3 Fire, 1 Mind.
- Gear Swap: Switch to a Staff of Fire. This makes the spell cost only Air and Mind runes.
The Power Path (Levels 35–47)
- The Spell: Fire Bolt (unlocked at Level 35).
- The Strategy: This spell uses Chaos runes, making it much stronger (max hit 12).
- Quest Unlock: Complete the Family Crest quest to get Chaos Gauntlets. These increase your Fire Bolt’s max hit to 15.
Mid Game Mage Path from Level 47 to 75
From Level 47 to 55
During these levels, your goal is to reach Level 55 to unlock High Level Alchemy, which is the most versatile training method in the game.
Camelot Teleport

Repeatedly casting Camelot Teleport offers around 80,000 experience per hour, with 55.5 experience per cast. Training from level 45 to 55 requires a total of 1,895 law runes
- Requirements: Staff of Air for unlimited air runes and Law runes.
- Cost: Around 200k GP total from 47 to 55.
From Level 55 to 70
Level 55 unlocks High Level Alchemy, which allows you to train while doing other things like Agility or questing.
High Level Alchemy

At level 55, cast High Level Alchemy (commonly known as “alching”) to convert various items into coins. The spell can be cast every 5 ticks, and each cast gives 65 experience. This is one of the best training methods for gaining passive Magic experience as it can be done while doing other activities, and there are always bulk purchasable items (from the Grand Exchange or players, such as smiths) that allow profiting several hundred of coins per cast.
From Level 70 to 75
Maniacal monkey

Grinding Maniacal Monkeys in Kruk’s Dungeon is widely considered the fastest Magic leveling method for mid-to-high levels in OSRS. By using the
Ice Burst spell (Level 70), you can achieve massive experience rates, typically ranging from 200,000 to 300,000
Magic XP per hour. This is significantly faster than standard combat because Maniacal Monkeys have a very low Magic defense and spawn in extremely dense groups, allowing your multi-target spells to hit up to nine monkeys at once.
For optimal XP, you should “stack” the monkeys by running into a corner or around a 3×3 area to ensure they clump together for your Ice Burst to hit the maximum number of targets. While you can reach level 75 in just a few hours of active casting, remember that this method requires the Ancient Spellbook from the Desert Treasure I quest and a weapon capable of autocasting Ancient Magicks, such as an Ancient Staff.
Gear Progression From 60 To 75
Mage gear progression at levels 60, 70, and 75 marks the transition from early accuracy-based gear to sets that provide Magic Damage % bonuses, which are essential for increasing your maximum hit.
| Level | Weapon | Armor (Head/Body/Legs/Boots) | Necklace/Gloves | Off-hand |
|---|---|---|---|---|
| 60 | ![]() Iban’s Staff (u) | Bloodbark set accept the gloves | Amulet of Glory/Barrows gloves | Book of darkness |
| 70 | Ancient Staff | Bloodbark set accept the gloves | Occult Necklace (+5% Dmg)/Barrows gloves | Mage’s book |
| 75 | ![]() Ancient sceptre | Bloodbark Helm, Body, and Legs with Infinity boots | Occult Necklace (+5% Dmg)/Barrows gloves | Mage’s book |
Endgame Mage build Path Progression Level 75+
Magic progression shifts from general leveling to specialized “Bossing” and “Raiding” setups where Magic Damage % is the most important stat.
Maniacal monkey from 75 To 99
Like we say before Grinding Maniacal Monkeys in Kruk’s Dungeon is widely considered the fastest Magic leveling method for mid-to-high levels in OSRS. By using the
Ice Burst spell (Level 70), you can achieve massive experience rates, typically ranging from 200,000 to 300,000
Magic XP per hour.
Gear Progression
| Level | Weapon | Armor (Head/Body/Legs/Boots) | Necklace/Gloves | Off-hand |
|---|---|---|---|---|
| 78 | ![]() Trident of the swamp | Bloodbark Helm, Body, and Legs with Infinity boots | Occult Necklace (+5% Dmg)/Barrows gloves | Mage’s book |
| 80 | ![]() Dragon hunter wand | ![]() Ahrim’s Set with Infinity boots | ![]() Occult Necklace (+5% Dmg)/Tormented bracelet | Mage’s book |
| 85 | ![]() Eye of ayak | ![]() Ahrim’s Set with Eternal boots | ![]() Occult Necklace (+5% Dmg)/Tormented bracelet | Mage’s book |
The Best Weapons and Gear for Endgame Mage
Final Thoughts
Building a powerful Mage in OSRS is a journey that shifts from accuracy in the early game to raw damage percentage in the endgame. By using the quest path to skip the tedious early levels, you save thousands of runes and hours of “splashing.” Once you hit Level 70 and 75, the build truly comes alive; the combination of the Occult Necklace, Tormented Bracelet, and a Powered Staff transforms Magic from a utility skill into a boss-shredding powerhouse.
For the final push to 99, your choice depends on your personality as a player. If you want it done fast, the Maniacal Monkey tunnels are your best bet for pure speed. However, if you want to build a wealthy account, Bursting Slayer in the Catacombs is the smarter long-term play, as it funds your expensive endgame gear like Ancestral robes or even the legendary Tumeken’s Shadow.













