In Project 1999, Money Making is just as vital to your character’s progression as leveling up. Because the classic EverQuest environment features no global marketplace, wealth is built through raw coin drops, high-demand stackables, and rare dungeon loot traded directly between players in the East Commonlands tunnel. Whether you choose to farm Bone Chips as a new player, Killing Hill Giant in level 40, doing Old Sebilis Dungeon or provide teleportation services using Druid / Wizard Class at busy transit hubs, finding a reliable method that matches your class and level is the key to funding your high-end gear and epic quests.
This guide will break down The best money making methods for Low-Level, Mid-Level, and Endgame. starting with Farming Bone Chips to Old Sebilis Dungeon.
The Best Low-Level Methods (Levels 1–20)
Farming Bone Chips

Bone Chips are one of the most reliable and iconic early-game economies in Project 1999. They provide low-level players with an accessible path to quick platinum. Kill Skeletons in Field of Bone or Kurn’s Tower. Stacks sell to high-level Necromancers and Shadow Knights in the East Commonlands (EC) tunnel for 5–10pp.
Bone Chips are lightweight, small, and stack up to 20 in a single inventory slot. A stack of 20 chips typically sells for 5 to 10 platinum pieces (pp). The best place to sell them is the East Commonlands (EC) tunnel. You can use the command /auc WTS Bone Chip stacks 10pp each to attract buyers. High-level players looking to power-level will often buy your entire stock at once to save time.
Best Farming Locations
You can find
Bone Chips on almost any skeleton-type mob across Norrath. The absolute best zones to farm them efficiently include:
- Kurn’s Tower (Field of Bone): The absolute gold standard. The zone is packed with high-density, non-social skeleton spawns that drop chips constantly. You can easily farm dozens of stacks here from levels 12 to 20.
- Field of Bone (Outside Cabilis): Ideal for level 1–10 Iksars. The pit and the area surrounding the Cabilis gates feature a massive influx of decaying skeletons.
- North Ro / East Commonlands: Great for classic races. Skeletons spawn rapidly across the deserts and plains, allowing you to fill your bags quickly while staying close to the East Commonlands Trade Hub.
Farming Spider Silk and Spiderling Silk


This method is a top-tier strategy for generating early platinum because both items are critical to the Tailoring tradeskill. High-level players will gladly pay premium prices for bulk stacks to avoid the tedious grind of farming low-level bugs themselves.
Best Farming Locations
To Farm
Spiderling Silk:
- Misty Thicket: The ultimate good-race hub. The entire eastern portion of the wall is swarming with a spiderling mobs. Halfling guards are nearby to keep you perfectly safe, and there are local merchants to dump trash loot.
- Nektulos Forest (Evil Alignments): The premier evil-race hub. The northern section of the forest contains a very high concentration of spiderlings. Kill everything in sight to force the spiderlings to cycle their respawn timers.
To Farm
Spider Silk:
- East Karana: Widely considered the absolute best zone for raw
Spider Silk. Near the ramp to Highpass Hold, you will find massive spawns of Crag Spiders (Level 20+) and Carrion Spiders (Level 12). They have an incredibly generous drop rate and often drop multiple silks per kill. - Field of Bone (The Spider Caves): Located on the eastern side of the zone. This cave system features near-instant respawn rates on spiders, making it a spectacular location for Iksars or traveling classes around level 8–14.
Mid-Level Methods (Levels 20–45)
Killing Skulking Brutes

Farming Skulking Brutes in the Warsliks Wood Brute Cave is arguably the most famous mid-level raw platinum farm. It is a legendary spot because it blends highly efficient solo experience.
The Location and How to Find The Cave

- The Coordinates: +3530, +3953, -100
- How to Find It: Travel to the northern coastline where the water meets the zone boundary. Hug the mountain wall facing away from the water. The cave entrance is heavily obscured by Kunark trees.
The Loot
The brutes have a uniquely generous drop table for their level range.
- Gems: They drop
Pearls,
Ivory, and
Cat’s Eye Agates. - Raw Currency: They drop high amounts of raw gold, silver, and copper pieces.
- Brute Hides: They drop
Brute Hides and
High Quality Brute Hides that can be sold directly to players leveling up their Tailoring skill. - Expected Yield: Farming this camp from level 25 to 34 can realistically net you between 3,000 to 5,000 platinum total.
Killing Hill Giants

Farming Hill Giants (HGs) in the Rathe Mountains is the most legendary raw-currency farm in Project 1999. Unlike other camps that rely on rare items, Hill Giants drop pure, hard platinum directly onto their corpses. this method is excellent for classes around level 40+ that can solo or quad-kite. Each giant drops lage amount in raw gold and platinum.
The Loot
- Raw Platinum: Each corpse contains anywhere from 0 to 49 Platinum, alongside massive stacks of Gold and Silver Coins.
- Gems: They frequently drop high-tier gems like
Pearls,
Ivory.
Spectres

Farming A Spectre is a phenomenal mid-to-high level strategy (Levels 35–50) that rivals Hill Giants. While Hill Giants drop raw coin, Spectres drop high-value, lightweight merchandise. Because they are classified as undead, specific classes can destroy them with specialized spells.
The Loot
Spectres are heavily hunted because of their highly consistent, valuable drop table:
- The Scythe: They frequently drop a standard
Scythe that vendors for 12 platinum. Because it weighs 12 stones, your inventory can fill up fast if you carry too many unstacked. - High-End Gems: They drop
Jade Ring, and high-value trade gems (like
Topaz and
Opal).
Best Farming Location

The Feerrott (The Spectres Cave)
- The Location: Located in the southeastern marsh tunnels near the portal to the Plane of Fear.
- The Layout: Features 7 static Spectre spawns.
- The Advantage: The respawn timer here is a blistering 6 minutes and 40 seconds. This is the most lucrative Spectre camp because of how fast they pop back up.
- Logistics: The Ogre city of Oggok is a short run to the north, allowing easy access to vendors and banks.
The Best Classes for Killing Spectres
Necromancers & Shadow Knights
- Since Spectres are undead, you can use your undead-only fear spells.
- Cast
Dooming Darkness to slow the Spectre, cast an undead fear spell, and let your skeleton pet beat it while your Damage-over-Time (DoT) spells melt it down. It will never touch you.
The Best Endgame Money Making Methods (Levels 50–60)
Farming Green Goblin Skins and Mt. Death Mineral Salts

Farming
Green Goblin Skins and
Mt. Death Mineral Salts in the Temple of Droga or Mines of Nurga is widely considered the absolute highest-yield raw platinum and player-trade farm for solo classes in their 50s.
High-level players buy these two items in massive bulk to fix their Brood of Di’Zok faction. Raising this faction to “Ally” status is a strict requirement to obtain the legendary Regal Band of Bathezid, a top-tier endgame ring for raiders. You will naturally loot piles of Goblin Forged Armor (the breastplate alone vendors for 34pp) and
Emeralds. The named Goblin Warder in the dining hall also drops the
Shroud of Nature, which you can sell to players for 300+ platinum.
Best Farming Locations
Temple of Droga (The Prime Spot)

- Why it’s best: Droga features much higher spawn densities than Nurga.
- Primary Camps: The Track Room and the Dining Hall. Goblins here drop skins and salts at a very high rate.
Mines of Nurga (The Quieter Alternative)
- Why it’s good: Nurga is heavily isolated and rarely camped compared to Droga.
- The Style: It features wide caverns with plenty of room to fear-kite or root-rot mobs safely without pulling accidental additions.
Killing Corrupted Cyclops

Farming Corrupted Seafury Cyclops on Ocean of Tears is the premier late-game open-world farm for Groups in their late 40s to mid-50s. It is highly prized because cyclopses consistently drop lightweight, high-end gems that can be sold instantly to local vendors for pure wealth. To spawn a Corrupted Seafury Cyclops, you need to kill a Tainted Seafury Cyclops.
The Location: How to Get There

The farm takes place entirely on Island Number 6 in the Ocean of Tears.
- The Route: Take the boat from Freeport or the Butcherblock Mountains. Jump off the boat as you reach Island Number 6.
- The Environment: The island consists of sandy beaches wrapping around a grassy interior hill. The safest places to fight are right along the water line on the beaches, far away from the center spawns.
The Loot
Unlike Hill Giants who clutter your bags with heavy copper and gold, Corrupted Seafury Cyclops deal exclusively in high-value, featherweight items.
- Direct Gems: They drop
Star Rubies,
Fire Emeralds,
Emerald Ring, and
Mithril Amulets. - The Payout: Depending on your character’s Charisma stat, these individual gems vendor for anywhere between 40 and 98 platinum each.
Old Sebilis Dungeon

Farming in Old Sebilis is the ultimate endgame economy hub for characters level 52 to 60. It is heavily group-focused, but elite solo classes can pull in thousands of platinum by camping named bosses. Unlike open world zones, Sebilis relies on rare loot drops and specialized class armor pieces that sell to other players in the East Commonlands tunnel.
You cannot simply walk into Old Sebilis. You must complete Sebilis and Veeshan’s Peak Key Quest to click the portal orb in Trakanon’s Teeth.
The High-Value Camps & Loot
Sebilis is divided into distinct named camps. The most lucrative spots include:
Second Level (The Myconid Spore King Camp)

- The Target: Myconid Spore King.
- The Prize: The legendary Fungus Covered Scale Tunic (Fungi Tunic). It provides an unparalleled +15 passive health regeneration.
- The Value: This single item is the universal currency, selling consistently for 30,000+ platinum. It requires a well-coordinated group or an incredibly skilled Enchanter/Shaman duo to hold down.
The Crypt (Deep Dungeon)

- The Target: Hierophant Prime Grekal.
- The Prize: The Hierophant’s Cloak (sells for 10,000p).
Porting Method
Making Money via Player Transporting (commonly known on the server as “Porting”) is a highly lucrative, entirely combat-free money-making method. It relies on specific teleportation spells to move other players instantly across Norrath.
The Classes: Who Can Port?
Only two casting classes possess the specific teleportation spells required to operate a transport business.
Druids (The Ultimate Ports)

- The Tools: Druids get Ring spells (self-only teleport to outdoor zones) and Circle spells (teleports the Druid and their entire group to outdoor zones) starting at Level 29.
- The Synergy: Druids are the preferred porters because they also possess Share Wolf Form (allows travel through hostile cities) and high-level Regeneration/Skin buffs that they can cast on clients for extra tips.
Wizards (The Fast Track)

- The Tools: Wizards get Gate/Spire spells (self-only) and Portal spells (group teleport to outdoor wizard spires) starting at Level 29/34.
- The Synergy: While Wizards lack healing buffs, they possess specialized Translocate spells. These allow the Wizard to send a player to a destination without having to travel with them, letting the Wizard stay right at their trading hub.
The Pricing
Porting operates almost entirely on a voluntary tipping system, but the returns are massive.
- Standard Tip: The unwritten server rule is a minimum tip of 10 to 20 platinum pieces per port.
- The High-End Clients: Wealthy high-level players raiding deep dungeons will often tip 50 to 100+ platinum for an emergency port to get back to their guild corpse recoveries quickly.
- Hourly Yield: A dedicated porter parked at a high-traffic hub can easily pull in 200 to 500 platinum per hour purely from tips and quick buffing.
Final Thoughts
The best Platinum Farming Method is the one that fits your immediate goals and character capabilities. While high-end dungeons like Old Sebilis offer the allure of massive, multi-thousand platinum drops like the Fungi Tunic, they require heavy time investments, high levels, and coordinated groups.